The Rules!


Allright I'm going to keep this short and simple. These rules will follow the outline of the character sheets for easy reference!

note that the † symbol is taking place of the triangle that used to signify bases

  1. Physical Level
  2. Body Level
  3. Agility Level

    note that this stats level is the number of moves per round you can attempt. A round is considered all participating members performing their actions in a turn based order. An attack or a defense will use up one move per round. You only have as many moves per round as your Agility Level.

  4. Intelligence Level
  5. Combat Level
  6. Personality Level
  7. Familiar Level

    note that familiars are now NPC's, their turn is directly after the character that owns them. They use that characters Combat Level and Agility Level to determine their actions during their round

  8. Familiar Body Level
  9. Their that explains what all of the stats do short and simple. Now for the Weapon, Armor, Collar, and Magic Modifiers.

    1. Weapon Level
      • WN: Weapon Name, The Name of your weapon.
      • WP: Weapon Points, value here determines when weapon will need reforged, you lose one WP per normal attack or skill attempted.
      • WM: Weapon Modifier, value in dice of the multiplier your weapon will use.
      • †Weapon: value here determines increase in dice to weapon modifier upon weapon leveling up
      • WExp: Weapon Experience, when intervals of 100 Weapon levels up, you earn 1 WExp per normal attack or skill attempted
      • Level: current weapons level
    2. Armor Level
      • AN: Armor Name, The Name of your armor.
      • AP: Armor Points, value here determines when armor will need reforged, you lose one AP per defense attmpted.
      • AM: Armor Modifier, value in dice of the multiplier your armor will use
      • †Armor: value here determines increase in dice to armor modifier upon armor leveling up
      • AExp: Armor Experience, when intervals of 100 armor levels up, you earn 1 AExp per defense attempted
      • Level: current armors level
    3. Collar Level
      • CN: Collar Name, The name of your Collar
      • CP: Collar Points, value here determines when collar will need reforged, pet loses one CP per normal attack, skill, or defense attempted.
      • CM: Collar Modifier, value in dice of the multiplier pet's collar will use.
      • †Collar: value here determines increase in dice to collar modifier upon collar leveling up
      • CExp: Collar Experience, when intervals of 100 collar levels up, pet earns 1 CExp per normal attack, skill, or defense attempted.
      • Level: current collars level
    4. Magic and Skill Stats
      • SN: Magic or Skill Name, the spells name
      • SC: Magic or Skill Cost, value here determines amount of MP required to use this spell.
      • SM: Magic or Skill Modifier, value in dice of the multiplier this particular spell will use
      • †Magic or Skill: value here determines value increase in dice to Magic Modifier upon this spell leveling up.
      • SExp: Magic or Skill Experience, when intervals of 100 spell levels up, you earn 1 MExp per magic spell cast.
      • Level: spells current level, leveling a spell up results in learning new spells!

    And that my friends, is that!

    Still confused, allright see the Deconfusion Page.

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